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Ping & Lag Glossary

Every gaming network term you need, explained in plain English.

20 terms
Ping (latency)
The round-trip time for data to travel from your device to the game server and back, measured in milliseconds (ms). Lower is better.
Jitter
How much your ping varies from moment to moment. High jitter makes the game feel inconsistent even if average ping is low.
Packet loss
The percentage of data packets that never arrive. Causes teleporting, missed hits and rubber-banding. Anything above 1% is a problem.
Tick rate
How many times per second the game server updates the game state. Valorant uses 128-tick servers; higher tick rates make latency more noticeable.
Rubber-banding
When your character snaps back to a previous position because the server rejected or never received your movement — usually caused by packet loss or jitter.
Desync
When what you see differs from what the server thinks happened, e.g. getting shot behind cover. Caused by latency and packet loss.
Ping booster / game booster
Software such as ExitLag that routes game traffic through optimized servers to lower latency and packet loss compared with your ISP's default route.
GPN (gamer private network)
A private network built for game traffic. Unlike a regular VPN, it optimizes routes to game servers instead of hiding your location.
Multipath connection
Sending the same game data over several routes at once and using whichever arrives first. Used by ExitLag and NoPing to reduce packet loss.
Routing
The path your data takes across networks to reach the server. ISPs choose routes for cost, not gaming performance — boosters change this path.
Hop
Each router your data passes through on its way to the server. More hops usually mean more latency and more places for packet loss.
Traceroute (tracert)
A command that lists every hop between you and a server, with latency at each step. Useful for finding where lag starts.
Bufferbloat
Lag caused by your router queuing too much data when the connection is busy (e.g. during downloads). Fixed with QoS or SQM settings.
QoS (Quality of Service)
A router feature that prioritizes certain traffic, like games, over downloads and streaming.
NAT type
How your router handles incoming connections. Strict NAT can cause matchmaking and voice chat issues, especially on consoles.
DNS
The system that turns domain names into IP addresses. A faster DNS speeds up launchers and matchmaking lookups but does not change in-game ping.
MTU
The maximum packet size your connection sends. A wrong MTU can cause fragmentation and packet loss on some networks.
Bandwidth
How much data your connection can carry per second. Games need little bandwidth — latency and stability matter far more.
Peering
Agreements between ISPs and networks to exchange traffic directly. Poor peering with a game provider is a common cause of high ping.
Data center / server region
The physical location of game servers. Choosing the nearest region is the simplest way to lower ping.

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